AI Insights · Timothy · March 2024
Top 5 Anime Games on Android in Austria: Q1 2024
Discover the performance trends of the top 5 anime games on Android in Austria for the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 anime games on Android in Austria showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed overview of how each game fared, based on data from Sensor Tower.
ONE PUNCH MAN: WORLD from A PLUS JAPAN saw its weekly revenue peak at around $1.3K in early February but gradually declined to $180 by the end of March. Weekly downloads started strong at 2.5K in late January but dropped significantly to 74 by the last week of March. Active users followed a similar downward trend, decreasing from 2.4K to 435 over the quarter.
KONAMI's Yu-Gi-Oh! Master Duel showed a robust performance with its weekly revenue peaking at $2.1K in early March. Weekly downloads experienced a moderate increase, reaching 292 in mid-February. Active users remained relatively stable throughout the quarter, with a slight peak at 2.6K in mid-February.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. had a notable revenue peak of $21.3K at the beginning of January, which then saw fluctuations, ending at $6.3K in late March. Downloads were relatively stable, hovering around 100-200 per week, with a slight uptick to 169 in the final week of March. Active users remained consistently high, ranging between 3.5K and 3.9K throughout the quarter.
Bandai Namco Entertainment Inc.'s ONE PIECE Bounty Rush experienced a peak in weekly revenue of $1.7K in mid-February, followed by a decline to $508 by the end of March. Downloads showed a downward trend from 353 in early January to 81 by the last week of March. Active users fluctuated, starting at 1.9K and ending at 1.3K.
Finally, Black Clover M from Garena International II had its highest weekly revenue of $7.4K in early January, with a subsequent decline to $2.6K by the end of March. Downloads were modest, peaking at 268 in the first week of January and dropping to 43 by the last week of March. Active users showed a slight increase, starting at 1.6K and peaking at 1.8K in mid-February before settling at 1.5K by the end of March.
These trends highlight the dynamic nature of the anime gaming market in Austria. For more detailed insights and data, visit Sensor Tower.